Avast, ye vanilla lubbin scallywags! Ok enough of that. Im Mini, i love terraria. I wanted to make a more user friendly guide to modding terraria, for friends, foes, and strangers alike; some of whom may be hesitant to trying it because they believe:.modding the game means you have to do a bunch of work to play vanilla (unmodded).mods could damage or corrupt your game files in any way.its difficult to do none of this is true! Unless you are really really really bad at computers this guide is long winded, but detailed, and in the end, simple.
Mp3 cover art downloader. Installing The Sith Lords Restored Content Mod and Other Mods on Steam Adding The Sith Lords Restored Content Mod and others through Steam is incredibly simplified through the Steam Workshop function.
This way you wont run into complications - or have to figure out the things they dont mention in the tmodloader installation directions for yourself also im terrible at spelling so deal with it, and this is for PC, idk how to mac sorry. Now on to the guide!: Firstly!: create a new folder on the desktop (or wherever you would like, and can access easily) name it what you like (i name mine terrariaSTUFF lol) ill refer to this as your 'resources' folder were gonna put stuff in it there are two terraria folders that are important and youll be accessing often, so we are going to add shortcuts to them - in our resources folder. Here are the two folders: 1. C: Program Files (x86) Steam SteamApps common Terraria i will refer to this folder as 'GAME folder' - remember this this folder contains the game itself, the 'engine' so to speak.
You will see the terraria.exe and a bunch of.dll files and junk. Create a shortcut to this location, and add it to your resources folder, rename the shortcut (the other folder has the same name in a different place so we dont want to get mixed up) (i name mine 'shortcut-engine') this is where tmodloader will be installed 2. C: Users.your name. Documents My Games Terraria i will refer to this folder as 'FILE folder' - remember that too! This is where all player files, world files, screenshots.
Etc are placed. All in their own folders. Create a shortcut to this location, rename it something like 'shortcut-player-files' or whatever you prefer.once you are modded, there will be a new folder here called 'ModLoader' inside that you will find an identiclal version of the FILE folder containing player, world, etc folders, but empty, as tmodloader runs off a different location to prevent contamination (more on that later) you now have your resources folder with two shortcuts, this will make life much easier, we will add a few more things to it soon. I also keep my player and world backups in this folder(a practice every hard-core player should get used to), and since i create mods and use lots of other tools, its very useful to have everything i need in one place. Feel the cleansing power of organization wash over you as we get ready for the next step in our journey here is a link to the tmodloader files on the official terraria forum: scroll down to the DOWNLOADS section and click on the steam version (windows obviously) warning: if you dont know how to unzip files ill just say you have no buisiness modding, but, google it.
Youll now have a.zip file containing all the files you need. Go back to your resources folder from step 1 and create a folder called ' TMODLOADER' unzip everything to that new folder. Now open your new TMODLOADER folder and change the name of the terraria.exe file (i use terrariaMOD.exe so ill be calling it that, but you could name it tmodloader.exe or whatever you want) i know this seems like a lot but you are 90% done!! And these steps make everything easier in the end now all you do is simply copy the contents of the tmodloader folder (not the folder itself, all the files inside) and paste them in your GAME folder!! Youve just installed tmodloader! Make a shortcut to your newly installed TerrariaMOD.exe (from within the GAME folder NOT the Tmodloader folder), and place in your resources folder (or desktop, or both).
This will be how you launch modded terraria. If you run the game via steam, or the regular terraria.exe in your GAME folder, you will be running vanilla, you can make a shortcut to this as well, for playing with unmodded friends etc.
You could even run them at the same time if youre feelin crazy one last step: when you run the modded game for the first time, exit at the main menu before opening any menus, to finalize set-up. After that you can run the game again and start dowloading mods! Ill get to that next section. This also creates the 'ModLoader' folder inside your 'GAME folder' A MAJOR note: as i mentioned in the first step, modded characters and worlds are saved sepparately, this means when you first run modded terraria you will have no worlds or characters. I thought it deleted everything my first time!! (although the thorium and termor mods are so cool i literally didnt care, plus im a pro so i had some backups:) however, if you want to use your vanilla characters you can simply access your player folder within the FILES folder shortcut and copy and paste the characters or worlds you want into your modded FILES folder (always copy paste never click and drag!!) i dont suggest doing it the other way around lol. So i heard you like mods.
Now that you have tmodloader installed, run the modded game.exe you will see the beautiful IN-GAME modding menus (mods, mod sources, mod browser beta) 'mods' is a list of your downloaded mods (active and inactive) ignore 'mod sources' thats for creating mods 'mod browser' is where you get your mods when accessing the mod browser, your game will likely freeze, dont make the nooby mistake of clicking and trying to unfreeze it and making it crash and spazzing out and posting on forums. Just let it do its thing, its a lot of info to load. If windows asks, tell it to wait for the program to respond, it will. Check out the mod the list and download what you want! There are filter buttons to organize them better. After downloading or updating a mod, you will have to go to the 'mods' menu and activate it, then 'reload' all mods (its all very easy if you follow on screen directions) all mods are inactive until activated. You dont have to activate mods you have downloaded you can have a mix of active/inactive.
Some other things to note: 90+% of the mods work perfectly well in singleplayer, but not all mods are balanced very well, and even less work well in multiplayer. Some mods will conflict with each other, but usually only when they affect the same game mechanic. This is rare-ish as most mods simply add content and thus are highly compatible.
Id suggest researching mods beyond the info in the mod browser (click 'view mods website', it links to official terraria forums, if it doesnt have that button its very likely going to be a bad mod, check the comments, downloads, etc.) another way to get mods is to simply join a friend who has them! One of the beautiful things about tmodloader is when joining a friend you download and activate the same mods automatically. Keep in mind a lot of players like to use a ton of mods, and ones that suck, so make sure you are careful. Few mods work well in multiplayer, thorium and tremor are the best for this, having more than 4-5 mods is surely asking for lag.
(however in singleplayer, load it up!!) another note, you may find yourself with undesireable mods, the only way to remove them is to physically delete the files, located in a folder simply called 'mods' in the modded FILES folder. I bet you think youre like, a modding master now right? Well, updates are a little tricky for example, terraria is currently at v 1.3.3.2 lets say it updated to 1.4 tomorrow (lol i wish) fortunately i set you up so its less confusing:) the 'normal' way of installing tmodloader has you replace the vanilla.exe entirely.
And a game update will force vanilla to overwrite and basically uninstall tmodloader. However we renamed our modded.exe so we will still have both, you can run the new updated vanilla game from steam while you wait for tmodloader to update. You can still run modded, but stuck in 1.3.3.2 with no new content. Now you lurk on the tmodloader forum page like everyone else, waiting for the update.
Generally best to wait for official game patches like 1.4.0.1 etc, first, as tmodloader devs probably will too. Just dont be one of those many obnoxious people that spams the forum asking when it will be updated. Once it is updated you follow the original steps, unzip new version to your tmodloader folder in your resources folder, replace all files.
Delete your old modded exe and rename the new modded terraria.exe the same as before. Then copy and paste all files to your GAME folder and replace all. Delete and update your new.exe shortcut(s) also, mods can be updated, there are filter buttons in the mod browser that allow you to show only your downloaded mods that have updates. Sometimes, a mod may take forever to update, i would cancle and exit the game and relaunch. Sometimes that helps also keep in mind, when tmodloader updates, some mods have to update too, and some wont be able to right away so they might not work.
The good mods are always updated within a few days tho, and some dont have to, so not to worry. Just be patient anyhoo! That should be it!
I hope this makes it simple for people to play with the amazing mods out there. I wouldnt promote it if it wasnt truly worth exploring! May the slimes be ever in your favor, for the night is dark, and full of flying eyeballs.
ItsaprilXD has written this brilliant tutorial on how to install mods on a Mac for The Sims 3. She did post it over on the official forums but sadly EA kept deleting it. You can also find it over on her Tumblr page – (for help on installing Mods in The Sims 4, please read her ). In itsaprilXD’s own words: ModTheSims & SimsWiki have a wonderful guide on how to do it, but I feel like it’s a bit too basic, and this is why I’m going to try and include as much detail as I can without making it too messy and too hard to read. Now let’s get on to the guide: Prior to Patch 1.12, the location of the Mods and Packages folder was rather confusing.
The original path of where you needed to go every time you wanted to add a new piece of.package custom content (hereby known as CC) was: – Applications/The Sims 3/The Sims 3.app (by showing package contents)/Contents/Resources/transgaming/cdrive/Program Files/Electronic Arts/The Sims 3/. As you can see, that is a rather long path, but, we no longer need to put our Mods folder in there.
IF YOU CURRENTLY HAVE YOUR MODS FOLDER THERE, YOU NEED TO REMOVE IT. IT NO LONGER WORKS (obviously). Currently, the place you need to create a Mods folder is: Documents/Electronic Arts/The Sims 3/ and here you create your Mods folder. Now we will get on to the actual installing of mods. Package file you have downloaded will go in a folder called ‘Mods’.
This folder will not be there to start with, as you have to create it yourself. If you go to the above path (Doc/EA/TS3/) you can create your folder. Make sure you use the correct capital/non-capital casing for the letters! Now, if you were to put a package file inside the Mods folder, it wouldn’t show up in the game and you’d be sat there wondering what you did wrong. For all.packages to show up in game, you need a file called ‘resource.cfg’. This can be downloaded from here: (if that file doesn’t work you can download the Framework.zip from and just use the resource.cfg file – BluebellFlora).
Once downloaded, place this inside the Mods folder. So far, it should look like this (ignoring my other random folders in my documents folder): Now that we have that set up, we can now create another folder called ‘Packages’, (again the correct casing for the letters). Just place this folder inside the Mods folder so it looks like this: As you can see, I have multiple files and folders inside my Packages folder. I just choose to categorise my package files in this way, so I don’t have hundreds of files that could do any number of things. Now that you have that set up, the best way to check if your Mods will work is to use the ‘No Intro’ package.
This just skips the intro with all the happy families that everyone skips anyway This can be downloaded here If your intro didn’t play and it went straight from the Maxis intro to the loading screen, then congratulations! If not, well my only advice will be to re-read all of the above and make sure you followed the steps correctly. Now that you have (hopefully) got a working Mods folder, you might need some actual mods to improve the game. These are all mods that I use in game, so I highly recommend them.
Download: Account is needed for the MTS download. Download: 2. NoBuildSparkles mod. Download: Account is needed for the MTS download. Download: 3.
This is useful if you have trouble with the Disk Authorisation Error message at the menu screen. These three mods do not need to be updated with each patch. The majority of mods need to be updated with each patch. Be sure to check the original source of each mod you download after each patch has been released/updated, so you can download one that will work for the patch level you are running. It is useful in reducing lag as it removes built up NPC/Townie mess on a regular basis. As always, I hope this guide was helpful in showing you how to use mods!
Any other questions can be posted on my The Sims 3 page (itsaprilXD) or at my tumblr, (ministryofsims.tumblr.com).Update January 2014. Sadly Twallan has announced that he is no longer modding for The Sims 3 so the 1.63 patch is the last one he has worked on with regards to his mods. With this in mind it would be a good idea to download and save the 1.63 super patch onto your Mac so if you need to uninstall and reinstall in the future you have the patch ready to go and your game will still be compatible with your mods. Here are the links to the Mac 1.63 super patch: Region 1 (US) – Region 2 (worldwide) – Region 3 (Asia-Pacific) – Region 5 (Japan) – Digital Download –. I don’t know why it isn’t working It’s possible it could be the resource.cfg file (they’re known to have problems), but Bluebellflora posted an alternative link I believe, so you could try that one. If you only use the mods listed (from memory it was just the nointro and nobuildsparkles), you should notice if they work or not (specifically with the missing intro – you should still see the Maxis logo, since there are two versions of that mod).
Other than that, I have no clue as to why it wouldn’t be working for some people. Are you sure your game is updated to the most current patch? And what expansions and stuff packs do you have installed? Thank you so much for all of the helpful information! I just have one quick question, as I have never actually used mods in my game before. I just did a complete uninstall/reinstall using the guide in this blog (another lifesaver!), and so my game is patched up to 1.67. I keep getting the stupid disc issue (I upgraded to Yosemite so I kind of expected issues), and so I want to use the NoCD mod.
Should I be all right since I’m patched to 1.67, or should I use the 1.63 super patch instead? Thank you again for all of the information 🙂 Like.