On Mac and Linux, you can create virtual MIDI ports within the system settings. Once you have installed or created a virtual MIDI port, you must set the synthesizer to take input from the port and then send MIDI messages from Euterpea to the same port using playDev or, from within a MUI, selectOutput. Plugins (VST, AU, RTAS) for 8-bit sound. And instant response to the pitch bend changes (without smoothing), so it does not work with any VSTi. Confirmed to work well with 1bitstudio, VST2413, and VT2i plugins. Free pages templates for mac. FMDRIVE is a VST synth that not only emulate the Sega Genesis/Mega Drive FM sound chip YM2612 but also add a lot of extra features. Full retail version of Kontakt, version 5.8 or higher (Will not work in the free Kontakt Player!) Mac OS X 10.11, i5, 4 GB RAM (6GB recommended) Windows 7, 8, 10, Intel Core i5 or equivalent CPU, 4 GB RAM (6GB recommended).
Here's a collection of some 80's Particles Systems and a preview of a 2D fluid solver. I'd like to thank's Jerry Weil and Karl Sims for all their attention and help on this research, also to the Particle Skull comunity for all the support.
Here you can check the William T. Reeves paper where the term 'Particle System' was first introduced: You can also read the Karl Sims paper 'Particle Animation and Rendering Using Data Parallel Computation' that helped me a lot finding some great 80's content: Karl Sims' 'Particle Dreams' full video: VintageCG is youtube channel with a unique content. Got a few videos from them: www.facebook.com/particleskull www.particle-skull.com Produced by Alvaro Moreira and Particle Skull.
Structure Synth is a cross-platform application for generating 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. The design grammar approach was originally devised by Chris Coyne (for a 2D implementation see the popular ). Features:. Graphical environment with multiple tabs and OpenGL preview.
Integration with third-party renderers (such as Sunflow and POV-Ray) using a flexible template based export system. Built-in raytracer (with ambient occlusion and depth-of-field). Native OBJ export. Built-in JavaScript interpreter for scripting animations. Eisenstein Engine driven by dual Mersenne Twister streams Structure Synth is built in C, OpenGL, and Qt 4.
Are currently provided for Windows and Mac. It is possible to compile Structure Synth on Linux as well.
On Debian and Ubuntu a 'structure-synth' package exists. The progress and design considerations can be tracked at the. 22 nov 10 Structure Synth Version 1.5 ('Hinxton') has been released. 10 oct 10 MeshLab now has native. 10 jul 09 Structure Synth Version 1.0 ('Potemkin') has been released. 28 apr 09 Structure Synth Version 0.9.5 ('Haiku') has been released.
23 jan 09 Structure Synth Version 0.9.0 ('Glasnost') released. Now with camera export, preprocessor constants, and more. 15 sep 08 David Burnett has kindly provided a of Structure Synth Version 0.8.5 (more info at ) 13 jul 08 Structure Synth Version 0.8.5 released. Some missing dependencies in the Windows build caused the earlier version 0.8.0 not to work on most Windows XP systems. Also other bug fixes. 5 jun 08 Structure Synth Version 0.8.0 ('Exonautica') released with built for Windows.
Features the new templated rendering system and improved control of the random seed. 30 mar 08 After a short development break, hopefully I'll be able to dedicate some more time to this project the coming months. I've upgraded to Vista and VS 2008 as my primary development platform, and managed to create a build on Mac Os X as well. (see the ) 25 dec 07 Structure Synth Version 0.7.0 ('Nostromo') released with built for Windows.
21 Sep 07 Structure Synth Version 0.5.0 ('Graf Zeppelin') released with built for Windows. 5 Sep 07 Structure Synth now compiles on Linux. 27 Aug 07 Created a. 19 Aug 07 Created this website. 6 Aug 07 The project was moved to SourceForge. 10 Jul 07 The first code added (to a Google Code repository).